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Icons

Admiral enjoys creating icons. Here is a small collection of icons that he has made in his very, very limited spare time.

If you are an Open Source Software developer and happen to be in need of a new icon, give Admiral a poke and see if he would be interested in helping you out with some imagery and user interface elements on your project. Admiral makes the time to donate work to projects he finds worthy of great icons.



Stellar Icons From Space! From 2005!

Posted by Admiral on 2010-02-09 23:10:43, Originally created on 2005-10-30 19:30:12

When I created these, I just felt that I needed some icons from space. There's not much more to it. I used Blender for their execution. I took some spheres and wrapped some planetary texture maps around them, then added a raytraced shadow to give the icons the appearance that they were really sitting there on your desktop.

Yes, I know that the Earth is not transparent. It just looked so boring with all of that open blue space right in the middle there. I tried to cover the boring blue with clouds, but I couldn't find any decent cloud maps with sufficient resolution to do anything pretty with, so I decided to use NASA's "Bodies of Water" map as a transparency map, and I think it turned out pretty cool looking.

An icon of the planet Earth, 64 x 64An icon of the Moon, 64 x 64An icon of the planet Mars, 64 x 64An icon of the planet Venus, 64 x 64

Planetary object texture maps lovingly stolen from NASA.


Planet Earth:

An icon of the planet Earth, 64 x 64An icon of the planet Earth, 128 x 128An icon of the planet Earth, 256 x 256An icon of the planet Earth, 512 x 512

The Moon:

An icon of the Moon, 64 x 64An icon of the Moon, 128 x 128An icon of the Moon, 256 x 256An icon of the Moon, 512 x 512

Planet Mars:

An icon of the planet Mars, 64 x 64An icon of the planet Mars, 128 x 128An icon of the planet Mars, 256 x 256An icon of the planet Mars, 512 x 512

Planet Venus:

An icon of the planet Venus, 64 x 64An icon of the planet Venus, 128 x 128An icon of the planet Venus, 256 x 256An icon of the planet Venus, 512 x 512

Tags: 3d | blender | nasa | planets | space

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SubCritical App Icons

Posted by Admiral on 2010-02-06 13:40:22, Originally created on 2009-02-07 19:03:21

This was a set of application icons I created for an open source application called SubCritical, and its suite of documents. At the time, SubCritical was being developed by a friend, Solra Bizna. Solra had asked me to base a lot of the icons on the shape of the logo of the popular realtime scripting language Lua, due to the program's heavy dependence on the language. He had also asked that I make the application icon itelsef look something like a container of sorts.

The logo for the SubCritical project, 64px x 64pxIcon for the SubCritical application, 64 x 64Icon for a game created with SubCritical, 64 x 64Icon for a generic document, 64 x 64Icon for a proprietary compiled C application module, 64 x 64Icon for a... document that has something to do with the letter P, 64 x 64Icon for a... document that has something to do with the letter U, 64 x 64Icon for a... document that SubCritical doesn't know what to do with, 64 x 64

I took the approach of making everything look radioactive in at least one way or another, due to the project's name: "SubCritical". In this context, the word "SubCritical" has the meaning of "An amount of fissile material less than what would be needed for a sustained nuclear chain reaction.". As a result, I designed everything to look something like radioactive elements and nuclear fuel containers. Not that I've ever seen a nuclear fuel container in person before, but I thought this was a decent representation.

Here is a description of the project from its source-forge page:

"SubCritical is a 2D "game engine" that allows one to write cross-platform 2D games using version 5.1 of the Lua programming language. It has a fairly low footprint, low system requirements, and extremely overkill (i.e. gorgeous) text rendering support. It also does proper gamma-corrected blending, and has some "vector graphics" support.

SubCritical is actually intended as a trial run for a much more advanced game engine. It has thus been designed largely through "design by implementation," as well as choosing deliberate simplicity at the cost of some versatility. In spite of this, it has turned out to be a very powerful, very capable engine.

SubCritical is not a "game making program." Actual Lua programming is required in order to make a game. Additionally, almost no actual game logic is present in SubCritical; it is intended as a large set of support functions and utilities on top of which game logic can be implemented."


The logo for the SubCritical project:

The logo for the SubCritical project, 64 x 64The logo for the SubCritical project, 128 x 128The logo for the SubCritical project, 256 x 256The logo for the SubCritical project, 512 x 512

Icon for the SubCritical application:

Icon for the SubCritical application, 64 x 64Icon for the SubCritical application, 128 x 128Icon for the SubCritical application, 256 x 256Icon for the SubCritical application, 512 x 512

Icon for a game created with SubCritical:

Icon for a game created with SubCritical, 64 x 64Icon for a game created with SubCritical, 128 x 128Icon for a game created with SubCritical, 256 x 256Icon for a game created with SubCritical, 512 x 512

Icon for a generic document:

Icon for a generic document, 64 x 64Icon for a generic document, 128 x 128Icon for a generic document, 256 x 256Icon for a generic document, 512 x 512

Icon for a proprietary compiled C application module:

Icon for a proprietary compiled C application module, 64 x 64Icon for a proprietary compiled C application module, 128 x 128Icon for a proprietary compiled C application module, 256 x 256Icon for a proprietary compiled C application module, 512 x 512

Icon for a... document that has something to do with the letter P:

Icon for a... document that has something to do with the letter P, 64 x 64Icon for a... document that has something to do with the letter P, 128 x 128Icon for a... document that has something to do with the letter P, 256 x 256Icon for a... document that has something to do with the letter P, 512 x 512

Icon for a... document that has something to do with the letter U:

Icon for a... document that has something to do with the letter U, 64 x 64Icon for a... document that has something to do with the letter U, 128 x 128Icon for a... document that has something to do with the letter U, 256 x 256Icon for a... document that has something to do with the letter U, 512 x 512

Icon for a... document that SubCritical doesn't know what to do with:

Icon for a... document that SubCritical doesn't know what to do with, 64 x 64Icon for a... document that SubCritical doesn't know what to do with, 128 x 128Icon for a... document that SubCritical doesn't know what to do with, 256 x 256Icon for a... document that SubCritical doesn't know what to do with, 512 x 512

Tags: 3d | application | blender | game | open source | solra

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